green_animation: (Default)
Title: Spawn
Fandom: FFXII
Characters/Pairings: Ffamran, Cidolphus
Prompt: 68: anarchy
Rating: PG
Summary: Ffamran gives him father one of the best things a child could think to give.


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Title: The best soldier is a living gargoyle.
Fandom: FFXII
Characters: Vossler, Ashe
Prompt: #70 - Senses
Rating/Warnings: PG
Word Count: 100
Summary: Vossler and Ashe meet for the first time, Vossler almost regrets being living stone.


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Title: The base of rebellion.
Fandom: FFXII
Word Count: 200 words
Characters/Pairings: Ashe, Raminas
Prompt: 68: anarchy
Rating: PG -13
Summary: The naming of Ashe.



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Title: A once machination.
Fandom: FFXII
Characters: Venat, Cid, Balthier.
Prompt: #65 - Useless
Rating: PG
Words: 100


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Title: Dissent in the ranks. And in the air. And in the mess hall.
Fandom: FFXII
Characters: Balthier, Basch, blink and you miss them Vaan and Penelo.
Prompt: #67-gossip
Rating: PG
Summary: WWII AU, a christening, slightly drunk Balthier and poor, poor Basch.


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Title: Where whoring is the lesser evil.
Fandom: FFXII
Characters: Fran, Balthier.
Prompt: #67-gossip
Rating: PG-13
Summary: WWII AU, chaining the gossip prompt. This takes place a few minutes prior to This


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green_animation: (Default)
Title: Grave dust
Fandom: FFXII
Characters: Balthier x Basch. Gabranth and Dr Cid cameos
Prompt: 32: ghosts
Rating: PG-13 for language, mild sexing and disturbing imagery

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Title: Lonely like the sea
Fandom: FFVII
Characters/Pairing: Yuffie, hint of Yuffie/Vincent
Prompt: #02 cherished items
Rating: PG

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Title: No, this is my spiritual plane, thank you.
Fandom: FFVII/ FFX crossover
Characters/Pairings: Yuna, Aeris
Theme: #61: Territory
Spoilers: None
Rating: PG

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Title: Why you cage the monster, and do not kill it.
Fandom: FFVII
Characters/Pairings: Sephiroth, Hojo
Theme: #60 - Switching places
Spoilers: None
Rating: T
Words: 100

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green_animation: (Default)
Title: The opening and exit lines of a leading man. (or, Ffamran's end to Balthier's beginning.)
Fandom: Final Fantasy XII
Genre: Angst
Characters/Pairings: Balthier, Ffamran
Rating: T to be safe.

 
Another Balthier fic; this was a personal challenge I set for myself; the ABC challenge.

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green_animation: (Default)
Series: The flex of ghosts (4/?)
Fandom: Final Fantasy XII
Genre: Angst
Characters/Pairings: Balthier, Penelo.
Rating: T to be safe

And a little look into Penelo’s wandering, the beginning of her past. As well as some backstory for The Mist.

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green_animation: (Default)
Title: What we are, who we are not
Fandom: FFXII
Pairing: Fran/Balthier
Rating: G
Words: 200
A/N: This is for [livejournal.com profile] fluid_static  , and is the only time I’ve written Bal/Fran, as I'm never sure how to write Fran, and fluff is also harder to write than tragedy, damn it.

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green_animation: (Default)
Title: The flex of ghosts (3/?)
Fandom: Final Fantasy XII
Genre: Angst
Characters/Pairings: Balthier
Rating: T to be safe.

 Hey all, I know I said I'd get this done in three parts but it now is running away with me, so there could be one or five more parts to come; I'm not sure. Not quite happy with some of the wording, so feel free to pick at at. This is all from me, so story.

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green_animation: (Bsch approves)
Title: The Flex of ghosts (1/3)
Fandom: Final Fantasy XII
Genre: Angst
Characters/Pairings: Balthier
Rating: T to be safe.

A small study on Balthier, about running from the strongest of ghosts, about brothers and fathers.


A/N Hey all, another little thing for you all. Not beta'd, due to the fact that I haven't got a beta, but please tell me if you think something's off, and sorry fot the wierd formatting.
.....

Everybody knows that the images that you see in the mist are simply yourself, from a different angle. After all, what or indeed who, else could look so much like you, be wearing your garb and move only when you do?

Everybody knows this, but still many prefer to keep their eyes downcast, on the tangibility of the ground when they walk their path through the Feywood or prowl through the cloying halls of contaminate Nabudis.

Balthier knows why, or he thinks he does. A mark, magnificent in potential, startles and breaks through the carefully machinated formation that Bash, ever the mechanical man, has formulated.

Balthier sprints, full of intent to get it back, that no other may claim what is theirs ( is his, he has to correct himself in his head, annoyed).

The mark, being both larger than he and faster in a wooded place, soon pulls ahead. He follows the sound of scale on bark until even those noses fade to the basic forest static, or as close as is possible in this particular wood.

Balthier is left behind by the creature and, more to his surprise and - should he choose to admit it – growing consternation.

He thought that Fran, in the very least, would have been able to remain at his side. Then again she may have gone to cut the mark off, as it would less likely elude her.

No matter, he thinks. No matter, even as he jumps, startled, by a glimpse of white sleeves in the almost corporeal ether. Balthier mutters Akademy wisdom to himself, knows it less than wisdom now, but for comfort still he says mind over matter, mind over matter.

Balthier will admit that he is a man not meant to be alone.

He will say, freely to any, that a leading man is always in need of an audience. He will admit to cold stone on his forehead, pavement under his knees at the mouth of any ally in Ivalice – he will admit to them when his breath is dank with mhadu that he doesn’t exist without one.

If he is too long alone then every ghost crawls towards him, clinging to his shiny buttons and sulk cuffs with gossamer fingers, begging him to take them to the sky.

Even an hour brings them crawling blindly, and Balthier curses himself for forgetting that they come with a whiplash vengeance, strength in the corner of their mouths and the flex of their fingers in his skin; he curses for forgetting that they are almost real in the Feywood.

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